Real-time strategy games are my passion. Seriously. When I'm not writing about RTS games, I'm trying to test my theories on RTS design by making them. I play existing RTS extensively, as well. I'm not particularly good at playing RTS, but that's almost secondary. I love talking with creators about their work, and getting professional opinions on the evolution of the genre.
I'm a husband and a father, and I work full time. Recently, I've learned that my cost of living will be spiking dramatically, and I am in a precarious financial position. Without additional income, I won't be in a good position to continue writing, let alone producing videos or working on my mod. I'm hoping I'll be able to make a little income through my writing so I won't have to take additional jobs to support my wife and kids.
My goal is to produce at least 2 articles every month. Articles by guest contributors, or in excess of this, will be considered bonus, and will not be monetized.
Here are some writing samples:
- A Practical Definition of an RTS
- The Challenge, Fun and Benefits of Playing RTS
- Is Grey Goo an Homage to the Classic RTS?
- Inspired Designs in Relic's RTS Titles
- Battlefield Uncertainty and Fog of War
And here's a link to the website for my current in-progress mod, SCRAP (Scavenge, Collect, Reclaim, Attack, Prevail)