Lisa Brown is creating
streams that help you make better games

Spreading Game Design Insights Like Whoa

Give $
per month
58
patrons
$661
per month
Milestone Goals
3 Milestone Goals
reached
Regular Domestic Adventures
$860 per month
I can visit and consult with indie teams in need in a new area of the United States
Regular International Adventures
$2,060 per month
I can visit and consult with indie teams in need in a new area of the WORLD
@Wertle

About

I'm a game designer with 6 years of experience in AAA who has gone indie! I am passionate about helping others get better at design via developer streams.

Location

Los Angeles, CA, USA

Lisa Brown is Supporting

Top PatronsSee all 58

If you want to see what streams and games I've done so far, check out the Creations page!

Who are you?

Hi everybody!

I'm Lisa and I'm a game designer. For six years I was a designer at Insomniac Games, where I worked on such titles as Resistance 3Sunset Overdrive, and the open development project Slow Down, Bull. Outside of my role as AAA designer, I've been passionately involved in game jams, games education, and the indie games community.

I am now leaving AAA and joining the indie community full-time.

What will you do now?

I want to spend my time helping other people get better at game design.

In my six years at Insomniac I have accumulated a ton of design knowledge and experience, and I am happiest when I can use that knowledge to help other game developers with their work. This community has done so much to support me already and I want to give back and help indies everywhere become awesome.


I will do this through various forms of developer streaming, bringing the whole process to my stream audience.

Virtuous cycle of help!

Why Patreon?

With the money I get through Patreon, I can do the following:

  • Make my own small, quirky (perhaps not commercially viable) games and do developer streams of the process. Game development live-streaming is something I’ve done in the past both for full projects and game jams

  • Have time to do more Game Design Class streams, which is a type of stream where I play a game while doing design analysis, engaging the audience in design exercises relevant to what I'm streaming (and assigning homework!)

  • Make more Game Jam Feedback Streams, which I’ve done in the past for Ludum Dare, wherein I not only stream the games from the jam but also offer in-depth constructive feedback for each one I play.
  • Visit universities, speak to students, potentially run game jams or workshops, and then stream the results

  • Travel and visit other indie teams, play their games, give feedback, help them to solve hard design problems, fall asleep on their beanbag chairs, and then stream the results
I want to stream. I want to help people get better at design. 

ADVENTURE!

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