William Kage

is creating SixEngine and Otosan

Select a membership level

Lv.1 - Beta Supporter
$1
per month
  • Play all of the finished SixEngine content including Scenario #1
  • Access "Lv.1" posts with gameplay secrets
  • Pat yourself on the back for supporting development (THANK YOU!!!)

Note: Pledges are not required to play SixEngine; you may also request a free access code by sending me a private message via email.

Lv.5 - Alpha Supporter
$5
per month
  • Play additional content before release
  • Try out exclusive new features & items
  • Access "Lv.5" posts with upcoming content (may contain spoilers)
  • Pat yourself on the back for supporting development (THANK YOU!!!)

Note: Pledges are not required to play SixEngine; you may also request a free access code by sending me a private message via email.

Lv.10 - Sandbox Supporter
$10
per month
  • Try out the scenario editor (limited features at launch)
  • Make your own content (limited features at launch)
  • Access "Lv.10" posts with information on how to use SixEngine for your own storytelling
  • Pat yourself on the back for supporting development (THANK YOU!!!)

Note: Pledges are not required to play SixEngine; you may also request a free access code by sending me a private message via email. 

86

patrons

About

SixEngine is my 16-bit game engine. Otosan is my new game. Everything I make here is non-profit and free to play. I'm a one-man shop, so your pledge makes a big difference. Let's accelerate development together! :)



Patron access codes: Beta (Lv.1) ... Alpha (Lv.5) ... Create (Lv.10)


SixEngine is a in-browser game engine that I created from scratch in JavaScript. I have worked on it in my spare time since mid-2013. My initial release landed on PC in 2017, along with my first full-length FF6 prequel scenario, called "Worth a Fortune" (roughly 3 hours of gameplay). It serves as an excellent demonstration of what my game engine is capable of.

I ported my engine to Android in 2018, and thanks to Patron support, I added a really cool feature called "URL SaveState" which lets you convert your save data into a tiny URL. I am actively developing new features (for use in Otosan), and you can help test them in my FF6 demonstrations.

My official SixEngine site:
https://sixengine.com/


Exclusive for [Lv.10] Patrons:
Sandbox Mode (online editor)





Otosan is my latest project. It's sort of like EarthBound and Final Fantasy 6 had a baby. If you want to stay up-to-date on development, you can pledge any amount or check my feeds (Twitter or Instagram). The goal is to hit a Q4 2020 release window, but that can only happen if I have sufficient Patron support.


My official Otosan site:
https://www.otosan-game.com/





My engine and content will feel very familiar to SNES fans, but it's nice to add new features, too. Some examples are Fast-Forward and Auto-Battle, as well as little things like Walk / Run toggle.

Whenever I develop a major new feature for Otosan, it will first find a home in one of my FF6 Prequel scenarios, so that we can all test out the feature together before putting it into the final game. It's a great way to achieve a high standard of quality, while also making new FF6 content along the way.

I look forward to bringing many cool new features to SixEngine and Otosan in the coming months. Stay tuned!


Goals
77% complete
Full-Time Development: If I am lucky enough to reach this goal, I can focus on developing Otosan and SixEngine full-time, and begin console support (Nintendo Switch, etc).
3 of 3
By becoming a patron, you'll instantly unlock access to 42 exclusive posts
26
Audio releases
28
Images
4
Writings
By becoming a patron, you'll instantly unlock access to 42 exclusive posts
26
Audio releases
28
Images
4
Writings

Recent posts by William Kage

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