Will Hindmarch is creating
essays and adventures
Onward.
43
$302
Milestone Goals
Adventures!
Now I can afford the time to wade into good, sizable entries worthy of your attention. With this goal met, more sizable adventures become achievable, getting you adventures of 7,000 words or more.
Art!
At this level I can commission an illustration or two for works that warrant them or purchase resources for making more elaborate maps.
Words and Worlds!
Now I can afford to buy illustrations and art assets and pay myself a bit more, so adventures become more common and more substantial. Also, at this level, we're bringing worlds to life through play and changing my life in a pretty profound way.
About
Writer, designer, and worrier-poet Will Hindmarch writes and thinks out loud about games, stories, and fictional worlds for readers and players alike. Here he's hoping to hone his work and fun through essays, adventures, and podcast episodes that dig a little deeper.
Location
Chicago, IL, USA
Following21 Creators
Top PatronsSee all 43
Who am I?
Will Hindmarch, a professional game designer, writer, and event producer.
My fiction and essays appear in books like The Thackery T. Lambshead Cabinet of Curiosities and Wonderbook. In addition to developing tabletop roleplaying games, such as Vampire: The Requiem and Odyssey, I co-founded Gameplaywright Press with the stellar designer, Jeff Tidball. Together we publish books like Hamlet's Hit Points. As a producer, I help put on Story Club South Side and serve as Assistant Director of the Shared Worlds creative-writing camp.
Put another way, I'm a dramaturge and narratologist specializing in world-building, gameplay, and fictional spaces. So these creations are about magic circles as shared spaces for narrative play — how we make and manage them, share and protect them, define and defy them. It's about tabletop RPGs, story games, video games, board games, storytelling shows, and more.
Inside the magic circle, things are possible that we would doubt and deny outside the circle.
That's pretty showy talk. All I mean is that I'm looking for more reasons to write and talk about make-believe worlds and how we play in them. This project aims to create those opportunities.
Why this?
As a full-time writer, I find it difficult to make time for essays, letters, recordings, and adventures that don't help me make rent. Even with other successful funding campaigns behind me, liquidity can be an issue as I sit on funds assigned to print cards and pay taxes, for example. I'd write more essays like those in my series, "No Clues Without Consequence," if I had the time. I could justify the time if it helped keep me in coffee and journals.
Patreon helps me cut that knot.
What do you get?
Foremost, you get to read the essays, play the game adventures, and hear the podcasts that'll result from your assistance. Some of these will come to you, the supports, before they go out to the public. Sometimes these will go out into the world, for free or for sale, because you helped summon them into existence. Your participation here gets you early content, often at a bargain price, and a chance to weigh in that the general public doesn't always get.
For example, I've got my notes and materials from talks at Metatopia and PAX Dev to adapt and share with you. I've got one more post to add to that GUMSHOE series at Medium. I have this thing to share about museums and narrative spaces and I've got future episodes of an audio show brewing for the radio and the Internet. Lots more coming in text, audio, and maps.
You also get some direct electronic correspondence from me in the form of messages for patrons only — because sometimes a letter beats a blog entry. (And because blogging sometimes feels like singing to an empty house.)
Also, I buy and write pretty terrific thank-you cards, honestly.
How Does This Work?
When I can, I produce a new thing — be it an essay, an adventure, a podcast — and when I share it, you get a link to the thing wherever it is. It might be a post someplace, a PDF, or an MP3. If you're backing at an apt level to receive bonus rewards, you get those, too.
I aim to produce a new creation every month, but some months you'll get more material than others. I don't anticipate charging patrons more than twice per month and I'll warn you first. I can't fault anyone who doesn't want to pay twice or thrice per month — I'm grateful for whatever you can spare to help me pay for these hours.
With your assistance, I can shake loose some new notions and help us explore wondrous, imaginary places.
Want to help?
Will Hindmarch, a professional game designer, writer, and event producer.
My fiction and essays appear in books like The Thackery T. Lambshead Cabinet of Curiosities and Wonderbook. In addition to developing tabletop roleplaying games, such as Vampire: The Requiem and Odyssey, I co-founded Gameplaywright Press with the stellar designer, Jeff Tidball. Together we publish books like Hamlet's Hit Points. As a producer, I help put on Story Club South Side and serve as Assistant Director of the Shared Worlds creative-writing camp.
Put another way, I'm a dramaturge and narratologist specializing in world-building, gameplay, and fictional spaces. So these creations are about magic circles as shared spaces for narrative play — how we make and manage them, share and protect them, define and defy them. It's about tabletop RPGs, story games, video games, board games, storytelling shows, and more.
Inside the magic circle, things are possible that we would doubt and deny outside the circle.
That's pretty showy talk. All I mean is that I'm looking for more reasons to write and talk about make-believe worlds and how we play in them. This project aims to create those opportunities.
Why this?
As a full-time writer, I find it difficult to make time for essays, letters, recordings, and adventures that don't help me make rent. Even with other successful funding campaigns behind me, liquidity can be an issue as I sit on funds assigned to print cards and pay taxes, for example. I'd write more essays like those in my series, "No Clues Without Consequence," if I had the time. I could justify the time if it helped keep me in coffee and journals.
Patreon helps me cut that knot.
What do you get?
Foremost, you get to read the essays, play the game adventures, and hear the podcasts that'll result from your assistance. Some of these will come to you, the supports, before they go out to the public. Sometimes these will go out into the world, for free or for sale, because you helped summon them into existence. Your participation here gets you early content, often at a bargain price, and a chance to weigh in that the general public doesn't always get.
For example, I've got my notes and materials from talks at Metatopia and PAX Dev to adapt and share with you. I've got one more post to add to that GUMSHOE series at Medium. I have this thing to share about museums and narrative spaces and I've got future episodes of an audio show brewing for the radio and the Internet. Lots more coming in text, audio, and maps.
You also get some direct electronic correspondence from me in the form of messages for patrons only — because sometimes a letter beats a blog entry. (And because blogging sometimes feels like singing to an empty house.)
Also, I buy and write pretty terrific thank-you cards, honestly.
How Does This Work?
When I can, I produce a new thing — be it an essay, an adventure, a podcast — and when I share it, you get a link to the thing wherever it is. It might be a post someplace, a PDF, or an MP3. If you're backing at an apt level to receive bonus rewards, you get those, too.
I aim to produce a new creation every month, but some months you'll get more material than others. I don't anticipate charging patrons more than twice per month and I'll warn you first. I can't fault anyone who doesn't want to pay twice or thrice per month — I'm grateful for whatever you can spare to help me pay for these hours.
With your assistance, I can shake loose some new notions and help us explore wondrous, imaginary places.
Want to help?
