Michalis Kamburelis & Contributors

is creating Castle Game Engine

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Basic Support

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$1
per month
If you think that I'm doing something cool, please support the development of the engine! The engine, documentation, view3dscene, forum, Discord chat and more are available to you for free, always.

Includes
  • Patron-only content feed
  • The complete open-source game engine

Request Training Video

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$5
per month
Request a new training video on any topic related to our engine. Each month, I want to produce at least 1 video between 5-45 minutes. The videos will be public (so everyone using the engine benefits) on our YouTube channel.

Includes
  • All the features from the previous tier
  • Request new video, each month

Request Next Engine Features

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$10
per month
Every 2 months, I devote time specifically to implement the features you request here.

This way you have a direct influence over the work I'm doing. Some features may result in new CGE "core" feature, some of them may be in CGE Additional Components, so it's OK to even request something a bit out of scope of CGE -- as long as it's doable :)

Includes
  • All the features from the previous tier
  • Propose a game to implement, each month

29

patrons

$142

per month

About Michalis Kamburelis & Contributors

We're developing Castle Game Engine, an open-source cross-platform (desktop, mobile, consoles) game engine for 3D and 2D games.

Your donations fund actual work on the engine. Right now we finance the time of Andrzej Kilijański so he can work on new engine features.

Engine features include:

  • We support a lot of 3D and 2D formats (glTF, X3D, Spine JSON, sprite sheets...). You can export to them from almost any 3D or 2D authoring software.
  • We are portable to a lot of platforms - desktop (Windows, Linux, macOS...), mobile (Android, iOS), console (Nintendo Switch), Raspberry Pi.
  • We have a lot of cool graphic effects. Physically-based rendering, shadows, mirrors, bump mapping, shader effects, gamma correction...
  • We have a visual editor to manage your projects and design user interfaces and game layouts. Underneath a command-line build tool can be used to cross-compile and package the projects in batch mode.
  • We are using Object Pascal, a modern Pascal dialect, with classes, generics etc. We have a Modern Object Pascal Introduction for Programmers so you can learn everything you need. We allow using FPC or Delphi as a compiler, and pretty much anything (like Lazarus or Delphi or Visual Studio Code) as an IDE.
  • We are also making view3dscene, which is a viewer for all the model formats we support. It is perfectly usable on it's own, as a browser for interactive 3D worlds created in glTF, X3D and other formats.
Please support the development of the engine, so that I can implement more features and support even more platforms! Thank you!
Goals
$141.90 of $250 per month
We organize the first Castle Game Engine online conference + gamejam!

Upon reaching this goal, I will also do a little dance of joy with my cat!
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By becoming a patron, you'll instantly unlock access to 124 exclusive posts
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105
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By becoming a patron, you'll instantly unlock access to 124 exclusive posts
31
Images
4
Links
105
Writings

Recent posts by Michalis Kamburelis & Contributors

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