Pale Grass

is creating Lisa - Adult RPG

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Renshire Resident

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  • Resident-only posts and messages
  • Access to the beta three days prior to public release.

Renshire Tutor

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$6
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  • All previous rewards
  • Tutor-only posts and messages
  • Access to the beta one week prior to public release

Renshire Model

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  • All previous rewards
  • Access to polls, deciding the direction Lisa's story plays out
  • Your name will be added to the game's credits
  • Access to the beta TEN days prior to public release

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About Pale Grass

Episode 2 Chapter 1:

WIN -
https://mega.nz/file/eQxFlYCQ#FbzREt4OvhgNNdb_BGzE...

WIN COMPRESSED -
https://mega.nz/file/GVhVmQyR#RUkXJjkoU_uoq2G7PNI5...

MAC - 
https://mega.nz/file/nVp3SS4L#7rtR8GpXkZIxdxh64ZwF...

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Hi everyone! I'm
PaleGrass and I'm developing Lisa, an adult RPG in which you follow and direct the life of our protagonist; Lisa!

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Story
The game follows Lisa, a quiet college student soon to graduate but despite everything looking up Lisa can't help but feel that the world and the people around her are moving forward at a faster pace than she.
Living a docile and quiet life with her boyfriend Danny may not be the reserved future Lisa wishes for herself.. and with so many doors opening day by day she has every opportunity to change everything.


This is where you come in.

Take control and guide Lisa through her final months of college in whatever way you see fit. Form relationships, sever others. Her future is yours to choose.

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Characters








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Credit System

To graduate Lisa has to earn credits, these credits are earned from local businesses by undergoing part time work or assistance in some manner. There will be a myriad of jobs available some of which include; Theo's Bar, Albiss Advertising Company, Hotel Brava, Neon Nightclub and even Student Council work within the College in which Lisa studies.
This function is the primary focus of gameplay.

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Deviancy

The primary stat throughout the game is Deviancy, you may earn Deviancy by performing, you guessed it.. deviant acts. With low deviancy Lisa may rebel against doing more risque actions. Deviancy is also capped by the second stat in the game: Exhibitionism.

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Exhibitionism

Lisa may be a quiet girl but that doesn't mean she doesn't like to be seen. Exhibitionism is earned by completing particularly important story events, these events tend to be gated behind completing other tasks or jobs and also having appropriate Deviancy levels to progress.  Alongside these larger events you may find more drastic choices appear which shape Lisa's future dramatically. Unlocking higher levels of Exhibitionism will allow Lisa to gain higher levels of Deviancy.

Increasing Lisa's Exhibitionism level unlocks not only a more daring and lustful Lisa but also additional clothing.

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Fitness

Once settled in her new home Lisa may wish to start looking after her figure. Fitness is gained through Jogging, yoga and visiting the gym. You may also find that fitness opens the door to more optional outfits and even hidden events with characters you're already familiar with.
It is notable that similar to the previous stats; once fitness is gained, it cannot be lost.


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Other features

Instagram
Once the intro is completed the Instagram side-quest will become available. This side-quest coincides directly with Lisa's budding exhibitionist side after she discovers an Instagram model that looks strikingly like her. Wearing different outfits go and explore every nook and cranny in Renshire to find all of the picture locations. As Lisa's notoriety increases online, more and more opportunities present themselves regarding her supposed "Influencer" career.

Clothing
Unlock clothing as you progress through the game, change it as you please. You will require some items of clothing for certain events such as many of the Instagram pictures.

Choices
Choices throughout the game will vary in outcome severity quite drastically, anything from activating or deactivating kinks to simply not stepping foot in the boys bathroom. You will be warned when a major choice is to be made alongside a prompted save which should promote replayability and ease of replayability you can check out the other routes.

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There will be NO combat nor minigames, Lisa is built as a variable story and decision based game only.

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CG Examples
















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Sexual Content (Currently implemented)

Hotwifing / Sharing (Completely Avoidable)
Anal
Cheating
Corruption
Swinging (Completely Avoidable)
Creampie
Drugs
Exhibitionism
Trans
Group sex
NTR (Completely Avoidable)
Titfuck
Humiliation
Bukkake
MILF
Voyeurism

Sexual Content (To be implemented in the future)

Cuckolding (Completely Avoidable)
BDSM
Footjob
Stripping
Prostitution
Pregnancy (Depending on demand but it will likely be late)

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Is this just a disconnected Nukige?

No.


The story and the characters specifically are all bound or will be bound together to form the over-arching story that takes place in Lisa, the majority of which has already been written. The sexual content will inevitably ramp up as Lisa becomes more deviant and more specifically dependent on your decisions as the player but I don't want this game to ever feel inauthentic, or that the sexual content is forced and/or disingenuous.

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A little about PaleGrass
I'm completely new to this whole game development thing but what with lockdowns I thought "why the hell not"? I know I am improving as time goes on, I have left a few of the older renders I replaced in the image folder if you care to peruse as proof of this (I would still like to re-do a lot of the older renders). I started this project back in October 2020 so at the time of writing, development has been ongoing for 8 months or so but fortunately/unfortunately I have returned to work now.

I will continue this project for at least another year (I've grown quite fond of the characters and the entire development process as a whole) and based on it's reception will determine if I continue it or not. I am absolutely driven to produce an incredible product, I can with no uncertainty promise to be vocal and active within the community in regards to the project and of course I welcome and request any and all criticism, as I said this is my first toe in the water when it comes to game / story development so I would appreciate feedback greatly.
Together let's create something (subjectively) incredible. <3

If you've read this far, Thank you.
I thoroughly hope you enjoy the game.

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